Dermal Abyss (2016, MIT Media Lab)
presents a novel approach to biointerfaces in which the body surface is rendered an interactive display. Traditional tattoo inks were replaced with biosensors whose colors change in response to variations in the interstitial fluid.
TreeSense (2016, MIT Media Lab)
a tactile virtual reality system that explores the bodily experiences of being a tree with visuo-tactile integration in the virtual environment. We uses Electrical Muscle Stimulation (EMS) as feedback to provide a believable body ownership illusion(BOI) experience.
Skrin (2016, MIT Media Lab)
Skrin is a series of exploration projects on digitalized body skin surface using embedded electronics and prosthetics. Working with bionic pop artist Viktoria, we deployed the project in Music Tech Festival Berlin 2016
Fluxa (2016, MIT Media Lab)
is a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (POV), to generate mid-air displays on and around the body. When the user moves his/her limb, Fluxa displays a pattern that, due to retinal afterimage, can be perceived by the surrounding people. We designed Fluxa for different applications including long-distance communication, mid-air display in sports, overlaying information onto objects as physical “AR” effects and so on.
Wearability Factors for Skin Interfaces (2015, MIT Media Lab)
we review the wearability factors impacting wearables as clothes and accessories in order to discuss them in the context of skin interfaces. We classify these wearability factors in terms of body aspects (location, body movements and body characteristics) and device aspects (weight, attachment methods, accessibility, interaction, aesthetics, conductors, insulation, device care, connection, communication, battery life). We discuss these factors in the context of two different example skin interfaces: Carnival Mask and SkinSense.
T.A.I (2015, Microsoft Research NYC)
Social and emotional intelligence of computer systems is increasingly important in human-AI interactions. T.A.I, a tangible AI interface, enhances physical engagement in digital communication between users and a conversational AI agent. It contains a compact, pneumatically shape-changing hardware design with a rich set of physical gestures that actuate on mobile devices during real-time conversations.
FabricSense (2014, Google ATAP)
a capacitive touch sensing e-textile kit, that can be integrated with clothing to design, implement and experiment with interactivity. FabricSense can be embedded into clothes while taking into consideration the long-standing practices of garment making. In this project, I worked with professional tailors and fashion designers to improve the implementation of design elements and electronics, as early research for Google Project Jacquard.
FlexStroke (2013, Microsoft Research ASIA)
a pen-screen system to enhance the tactile experience of digital painting hat includes multi-strokes for different painting needs. It values craft process of digital painting, including haptic feedback and customized strokes with different visual effects. Based on jamming structure, the tip of our stylus has changeable stiffness.
IntimateCouple (2011, Tsinghua University)
an exploration with fashion designer Haitao Liu on how fashion technology could affect intimate social interactions.We want our cloth to detect the intimate gestures, change its structure, and only open pockets for the loved one to get closer.