ArtTechPsyche IV – Harvard University

It was a great experience to share my works and thoughts on the sense of self at ArtTechPsyche IV in Harvard University.

Starting Out Breathing Slowly


SXSW Interactive Innovation Awards

Dermal Abyss won the SXSW Interactive Innovation Awards in the SciFi No Longer category. Thank you for everyone who voted for us.


MIT Media Lab – Space Exploration

My great honor, as the Arts Curator of the Space Exploration Initiative, to present the works of artists, designers and scholars who imagine our future in the when humanity strives beyond the cardle.


MIT Media Lab – Open Ocean 

I had the honor to share my project Tree at Here be Dragons – the annual event of Open Ocean Initiative at MIT Media Lab.


MANA 新媒体艺术站

My project Orbit Weaver on MANA:MIT中国艺术家在“太空”里化身“蜘蛛侠”


SXSW Interactive Innovation Awards

Dermal Abyss is selected as one of the finalists in SXSW Interactive Innovation Awards.


VICE CREATORS CHINA

Vice Creators China interview on Orbit Weaver: Body and my parabolic flight performance. Thank you Creators for the feature!


MIT Media Lab

Thanks to the Space Exploration Iniative in MIT Media Lab. I joined their first parabolic research flight where my Orbit Weaver zero-g experiment took place.

There is a lovely report on this flight :

Rhapsody in Zero G

To my right, Xin Liu floated gracefully, feeling out a zero gravity performance-art dance while anchoring herself with Orbit Weaver—a hand-mounted device that shoots out a line and attaches to a surface with a magnet, theoretically allowing her to move with greater control and agency. “Think of me as a space-Spiderman!” she said.

“I care a lot about personal and artistic interests, and how they connect to technology and scientific innovation,” Xin explained. “Why do we go to space? We have a dream, and the technological challenges are what we overcome to achieve that dream. I want to be able to move freely in 3D space, so I design the technologies that allow me to do that.”


Dubai Design Week

TreeSense in Global Grad Show is featured at Dubai Design Week.
TreeSense – Global Grad Show
TreeSense – Dubai Design Week
Dubai Design Week is back: Here are 6 awesome exhibits to check out – WHAT’S ON
12 must-see events to check out at Dubai Design Week – Friday

 



Tsinghua University, Peking University and Tianjin Academy of Fine Arts

I spent several weeks in Beijing during September 2017 where I was invited to sharing my projects with students in Tsinghua University, Peking University and Tianjin Academy of Fine Arts.


 

FastCompany Innovation by Design Awards

Thrilled to share that three of my projects in 2017 won FIVE honorary mentions ⭐in FastCompany Innovation by Design Award: Masque ( experimental & student categories); TreeSense ( experimental & student categories) ; Dermal Abyss ( student category)


Ars Electronica

Dermal Abyss was invited to be exhibited at Ars Electronica where we had a live performance with a tattoo artist.


Ars Electronica

Microsoft commissioned me for an installation about Zo in Ars Electronica. Very excited to work with some many talents and present a show at Ars.




I am selected as the Van Lier Fellow in the Artist Studios Program for the session February – May 2018 in the Museum of Arts and Design.


 

Future Innovators Summit

I am selected to join the Future Innovators Summit this year during Ars Electronica. Look forward to seeing everyone in Linz!


Keio University

I will be visiting Kakehi Lab in Keio University (part of ERATO) for the summer of 2017. Please visit me in Yokohama and Tokyo this July!


MIT Media Lab

Yedan and I wrote up If you were a tree to share our story of developing Tree and TreeSense. Special thanks to Margaret K. Evans.

 


The Exhibition of Annual of Contemporary Art of China

My series of exploration on body in 2016 is honored to be included in The Exhibition of Annual of Contemporary Art of China.

有幸被邀参与在2016中国艺术年鉴展


Global Virtual Reality Conference

Glad to be included in the panel discussion at the 2017 Global Virtual Reality Conference —— 参与今年在上海举办的第二届虚拟现实大会。


Eyeo Festival 2018

Thrilled to speak at Eyeo Festival 2017 where I will, for the first time, present my thesis work Altering the Perception of Self


ISWC 2017

Our paper “The Dermal Abyss: Interfacing with the Skin by Tattooing Biosensors” is ACCEPTED for publication as a LONG paper (8 pages, incl. references) at ISWC 2017. — updated: We also won the second best paper award!


Core77

TreeSense won the Student Runner Up ( second price) in Core 77 Interaction Design. Now please vote for us for the Community Choice Prize!!!!!!!!

http://designawards.core77.com/Interaction/64289/TreeSense-Embodied-Storytelling 


Dermal Abyss featured in:

CBS: Color-changing tattoos aim to monitor blood sugar, other health stats

Dezzen: MIT researchers develop tattoo inks that could act as health trackers 

FastCo.Design: These tattoos change colors based on the health of your body

MotherBoardVICE:  MIT has created a biosensing color changing tattoo ink



TriBeCa Film Festival

Tree wil be showing at the Virual Arcade at TriBeCa Film Festival. We added scents of forests, dirt and the final destiny (provided by IFF) this time!


Nature Summit

On June 5th, I will join Laura Bowker (Material Exploration), Sol Guy (Music Producer), Jungles in Paris (Nature & Culture Storyteller) at a panel in the Nature Summit moderated by renowned adventurer and environmental storyteller, David de Rothschild.


ASVOFF9

Skrin has been selected to be screened at ASVOFF9 Sofia, Bulgaria, 9th-11th June, in the section Wearable Technology in Fashion Film curated by Alexandra Murray-Leslie.


ISEA 2017

The Dermal Abyss: Possibilities of Biosensors as a Tattooed Interface have been ACCEPTED to be presented during the joint schedule of the 16th International Image Festival – ISEA2017.


FastCo.Design \ Wired Italy

My collaboration work TreeSense with Yedan Qian featured in FastCo.Design and Wired Italy


Tree Premire @ Sundance Film Festival

My collaboration with Yedan Qian, Miliac Zec and Winslow Turner Porter III is bringing bodily experience into virtual reality and guide people into the dream of a TREE. Our TREE had its premiere at Sundance Film Festival 2017.

Our tactile experience has been favored in numerous press articles:

Forbes “this experience features wind, fire, and smells, helpfully provided by a team member who stage manages the real world elements to enhance the immersion of the experience. I loved the earth smell that accompanied me from seedling to sapling. ”

New York Times “Once they are wearing headsets, participants will be made to feel as if they are rising through dirt, sprouting branches and, finally, basking in the sun as a full-grown tree.”

TechCrunch “In Tree, you start your experience by planting a real seed in a box of soil. Inside the headset while wearing a subwoofer backpack, you become that seed, watching and feeling as you grow from beneath the ground and sprout into a rain forest sapling. As you burst above the canopy, a real-world fan blows cold air in your face, simulating the foggy sky you’re entering. ”


 

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Giving a talk at AEDA “Cognitive Immersion”event @ Taipei Economic & Cultural Office


Boston Museum of Fine Arts

img_7138-copyDecember 9-10 overnight: showing an art installation at the #mfaNOW event in Boston Musems of Fine Arts. A pair of benches that turn secrets, purring, heart beats and all the giggles into vibrations you can feel in your bones.  Organizing this with Gershon Dublon, Adam Horowitz,  Ani Liu and Nicole L’Hillier.


Wiesner Gallery @ MIT

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Showing my work <One Second on the Ground> at the newly renovated Wiener Gallery in MIT.


Motherboard VICE

Motherboard wrote up a piece on Fluxa project. Wave Emojis at Your Friends with Velcro LEDs


 

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Interviews on The Art Newspaper 《艺术新闻》 Issue 41. In the era of new media art, who is exploring the future? Who is giving orders?


Boston Museum of Fine Arts

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Taking over MFA for a night! #HeavyPettingZoo with robot cats, interactive visual map, silver maids in the cafe. What will you make out of childhood toys?
Organizing this with crazy folks: Adam Horowitz, Pip Mothersill, Ani Liu, Nicole L’Hillier


 

Joining MIT Art Scholar Program 2016-2017

 

Joining Industry Lab Fall Artist in Residence program.  ✌


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UBICOMP

Ubicomp Workshop:UnderWare: Aesthetic, Expressive, and Functional On-Skin Technologies

Led by Katia Vega and Cindy Kao, our one-day workshop in Ubicomp 2016 will explore, discuss and envision the future of these on-skin technologies.


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UIST 2016

 Going to present a new project Fluxa in UIST Demo Session.


Technology + Fashion: Projects for Tomorrow and Today

Joining Technology + Fashion: Projects for Tomorrow and Today panel discussion in Boston Museum of Fine Arts with Sputniko! and members of the techstyle ML group at the MIT Media Lab.


screen-shot-2016-11-13-at-1-55-55-pm

Music Tech Festival Berlin

Excited to announce that a collaboration with bionic artist Viktoria Modesta will be on stage at Music Tech Festival in Berlin.

Our press in WIRED: https://www.wired.de/collection/latest/hinter-den-kulissen-von-viktoria-modestas-auftritt-auf-dem-music-tech-festival

Our work from Music Tech Festival is turning into a film: Body Hack – a 20-min documentary about #MTFLabs: Body+Performance with Viktoria Modesta by BAFTA-winning filmmaker Sheila Hayman.  It was quite a memory that we literally have iterations of the performance after every single actual show.


ISEA 2017

Artist talk at ISEA 2016 on my Tear Series


 

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Project T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen  in Microsoft Research NYC is accepted in DIS 2016.


Augumented Human – 2nd Best Paper

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Glad to present our paper “Wearability Factors for Skin Interfaces” with Katia Vega at the 7th Augmented Human International Conference in Geneva, Switzerland. We got the 2nd Best Paper Award!


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My <Tear Set> Installation and digital photo archive <Can You Tear for Me?> will be jointly shown in OCT Contemporary Art Terminal in Shanghai as part of new media group exhibition <The Ballad of Generation> from 2015.12.6 to 2016.2.22.

 

Selected Press:
http://www.artlinkart.com/en/exhibition/overview/1ddeACsq/schedule/ongoing/all
http://en.cafa.com.cn/ocat-shanghai-announces-its-fourth-annual-exhibition-the-ballad-of-generation-y-beginning-december-6.html
http://www.artforum.com.cn/archive/search=Y世代之歌/9035#


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Spent ten days in A-Z WS 01 at Wagon Station Encampment.


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Featured as an alumni (second-degree) at the 10th anniversary of Information Design Department in the academy of Art&Design, Tsinghua University.

 


 

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Thanks to SinoVision TV channel for a 20-minite interview about my art and its relationship to technology.
XIN LIU: ART THROUGH TECHNOLOGY


Screen Shot 2015-08-16 at 10.29.10 PM

Press:
https://blog.adafruit.com/2015/08/26/turn-your-body-into-an-interface-using-conductive-ink-wearablewednesday/


 

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Group Show with D+M in Long Island City.


Microsoft Research

NYC, 2015

Working with Kati London in Microsoft Research NYC this summer.


Google ATAP – Jacquard

weaving-interactive-textiles-2_2xJacquard launched officially on Google IO 2015!

Thrilled to share this awesome project I’ve been working on since last summer. And now, it is here.

https://www.google.com/atap/project-jacquard/

 


 

Grad-Thesis-Show-detailGlad that my thesis work is featured in RISD Grad show media post.

http://www.risd.edu/about/news/2015/positively-mesmerizing/


 

gradshow-15RISD Graduate Thesis Show @ Providence, Convention Center

 


 

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The Energy Propagated  from our data visceralization research group lead by Kelly Dobson is accepted as an artist talk in ISEA 2015! (other contributors: Mengyu Chen, Rebecca Conrad, Samuel Galison, Akiko Hatakeyama and Cho-Tao Huang)


Anthology 9 Poster emailArtist Talk at Anthology 9 @ RISD

 


Thrilled to announce that I got in MIT Media Lab. Will join Fluid Interface this fall.


Screen Shot 2016-07-28 at 5.19.22 PMMy work One Second on the Ground is featured on Vision Magazine, Spring 2015 Issue

 


 

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I will be one of the recipients in Andrea Zittel’s Wagon Station Residency Program this fall.


 

unnamedOn the first day of my twenty-four, I will present my works WONHON, D.U.S.T and One second in the New England Graduate Media Symposium and join the panel discussion about the interaction between gender and technology and its representation through media practice.

 


 

bodyinter

Body + Internet Wintersession Workshop Series Final Show will be two simultaneous gallery shows, one in Expose, Providence, and one in Industry Lab, Boston.


 

My class, Paranoia East, is having its final comic con show in RISD!

Here is the documentation of our students’ projects.

PE_poster


 

BronxArtSpaceSun Machine will be part of Synthetic Zero Event.

 


2015. Jan

Instructor in Body + Internet Wintersession Workshop Series with Jifei Ou and Lily Bui

Internet presentation and physical body are both representations of the individual identity. The conflict and duality of both reach this tense border, where our independent existence is questioned. The class will aim on the blurring overlaps and exchanges between physical and virtual forms, embracing philosophy, speculative design, sci-fi literature, technical development as well as practical industrial perspectives. The exploration will be our fantasy and fear in the virtual-physical future.

With a focus on Internet culture, sensory system exploration, body extensions and alternative, corporal forms of connections, students from MIT, Brown, and RISD will accomplish individual and collaborative works ranging from completely industry facing design concepts to speculative aspects and conceptual art works. The works will culminate in two simultaneous gallery shows, one in Providence, and one in Boston.

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Instructor in RISD winter session course with Mo Kong.

PARANOIA EAST

Japanese anime always satisfies our wild fantasies and explores the extreme situations when profound contradictions arise between technology, human and nature. This production course introduces students to a rich selection of modern Japanese sci-fi anime works from the 1950s to the present and encourages them to construct their own dream land. Workshops are given for experimenting with digital video editing, creature creation, and semi-functional electronics. Throughout the semester, students will work on a series of projects and a final individual or collaborative work. Artist case studies including Osamu Tesuka, Fujiko Fujio, Hayao Miyazaki, Mamoru Oshii, Satoshi Kon and Katsuhiro Otomo.


 

2014. Nov

Nominated by the Chinese consulate in New York for the distinguished overseas student scholarship from Xinjiang


nexusae0_image19Interned in Google ATAP this summer and still continue working on the project.

http://fortune.com/2014/08/14/google-goes-darpa/


 

I performed in one modern dance work, In Full Flight, with Aerplaye Dance Company in Great Hall, Providence, RI

Director:Heather Ahern


 

FlexStroke

FlexStroke was accepted as a paper+demo work in TEI 2014.


 

2014 Wintersession

In Human+Computer workshop, I collaborated with  Alice Huang and Daniel Goodman from MIT and the third arm is the our final project.

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Featured in Scientific American: http://www.scientificamerican.com/article/students-combine-art-and-science-while-exploring-transhumanism-slide-show1/ 


 

2014 Wintersession

In the course,The Magic Box, taught by Jane South and Michael, the whole class students collaborated and constructed ballet performance installation for Providence ballet theatre and the premiere is on April 11th.

http://www.risd.edu/about/news/2014/making-magic/


 

Not Me was shown in ALL THAT GLITTERS IS NOT LEDs, Digital+ Media Biennial

poster