Florida, USA – Nov. 2017
Thanks to the Space Exploration Iniative in MIT Media Lab. I joined their first parabolic research flight where my Orbit Weaver – Body zero-g experiment took place.
TreeSense – Global Grad Show
TreeSense – Dubai Design Week
Dubai Design Week is back: Here are 6 awesome exhibits to check out – WHAT’S ON
12 must-see events to check out at Dubai Design Week – Friday
Beijing, China – Sept. 2017
Sharing my projects with students in Tsinghua University, Peking University and Tianjin Academy of Fine Arts.
Linz, Austria – Sept. 2017
Thrilled to share that three of my projects in 2017 won 5 honorary mentions ⭐️in FastCompany Innovation by Design Award: Masque ( experimental & student categories); TreeSense ( experimental & student categories) ; Dermal Abyss ( student category)
Dermal Abyss was invited to be exhibited at Ars Electronica where we had a live performance with a tattoo artist.
I am selected to join the Future Innovators Summit this year during Ars Electronica. Look forward to seeing everyone in Linz!
Yedan and I wrote up If you were a tree to share our story of developing Tree and TreeSense. Special thanks to Margaret K. Evans.
My series of exploration on body in 2016 is honored to be included in The Exhibition of Annual of Contemporary Art of China.
Glad to be included in the panel discussion at the 2017 Global Virtual Reality Conference —— 参与今年在上海举办的第二届虚拟现实大会。
Thrilled to speak at Eyeo Festival 2017 where I will, for the first time, present my thesis work Altering the Perception of Self
Our paper “The Dermal Abyss: Interfacing with the Skin by Tattooing Biosensors” is ACCEPTED for publication as a LONG paper (8 pages, incl. references) at ISWC 2017.
TreeSense won the Student Runner Up ( second price) in Core 77 Interaction Design. Now please vote for us for the Community Choice Prize!!!!!!!!
On June 5th, I will join Laura Bowker (Material Exploration), Sol Guy (Music Producer), Jungles in Paris (Nature & Culture Storyteller) at a panel in the Nature Summit moderated by renowned adventurer and environmental storyteller, David de Rothschild.
The Dermal Abyss: Possibilities of Biosensors as a Tattooed Interface have been ACCEPTED to be presented during the joint schedule of the 16th International Image Festival – ISEA2017.
My collaboration with Yedan Qian, Miliac Zec and Winslow Turner Porter III is bringing bodily experience into virtual reality and guide people into the dream of a TREE. Our TREE had its premiere at Sundance Film Festival 2017, and will be showing in TriBeCa Film Festival 2017.
Our tactile experience has been favored in numerous press articles:
Forbes “this experience features wind, fire, and smells, helpfully provided by a team member who stage manages the real world elements to enhance the immersion of the experience. I loved the earth smell that accompanied me from seedling to sapling. ”
New York Times “Once they are wearing headsets, participants will be made to feel as if they are rising through dirt, sprouting branches and, finally, basking in the sun as a full-grown tree.”
TechCrunch “In Tree, you start your experience by planting a real seed in a box of soil. Inside the headset while wearing a subwoofer backpack, you become that seed, watching and feeling as you grow from beneath the ground and sprout into a rain forest sapling. As you burst above the canopy, a real-world fan blows cold air in your face, simulating the foggy sky you’re entering. ”
Giving a talk at AEDA “Cognitive Immersion”event @ Taipei Economic & Cultural Office
December 9-10 overnight: showing an art installation at the #mfaNOW event in Boston Musems of Fine Arts. A pair of benches that turn secrets, purring, heart beats and all the giggles into vibrations you can feel in your bones. Organizing this with Gershon Dublon, Adam Horowitz, Ani Liu and Nicole L’Hillier.
Showing my work <One Second on the Ground> at the newly renovated Wiener Gallery in MIT.
Motherboard wrote up a piece on Fluxa project. Wave Emojis at Your Friends with Velcro LEDs
Interviews on The Art Newspaper 《艺术新闻》 Issue 41. In the era of new media art, who is exploring the future? Who is giving orders?
Taking over MFA for a night! #HeavyPettingZoo with robot cats, interactive visual map, silver maids in the cafe. What will you make out of childhood toys?
Organizing this with crazy folks: Adam Horowitz, Pip Mothersill, Ani Liu, Nicole L’Hillier
Joining MIT Art Scholar Program 2016-2017
Joining Industry Lab Fall Artist in Residence program. ✌️
Led by Katia Vega and Cindy Kao, our one-day workshop in Ubicomp 2016 will explore, discuss and envision the future of these on-skin technologies.
Joining Technology + Fashion: Projects for Tomorrow and Today panel discussion in Boston Museum of Fine Arts with Sputniko! and members of the techstyle ML group at the MIT Media Lab.
Excited to announce that a collaboration with bionic artist Viktoria Modesta will be on stage at Music Tech Festival in Berlin.
Our work from Music Tech Festival is turning into a film: Body Hack – a 20-min documentary about #MTFLabs: Body+Performance with Viktoria Modesta by BAFTA-winning filmmaker Sheila Hayman. It was quite a memory that we literally have iterations of the performance after every single actual show.
Artist talk at ISEA 2016 on my Tear Series
Project T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen in Microsoft Research NYC is accepted in DIS 2016.
Glad to present our paper “Wearability Factors for Skin Interfaces” with Katia Vega at the 7th Augmented Human International Conference in Geneva, Switzerland. We got the 2nd Best Paper Award!
My <Tear Set> Installation and digital photo archive <Can You Tear for Me?> will be jointly shown in OCT Contemporary Art Terminal in Shanghai as part of new media group exhibition <The Ballad of Generation> from 2015.12.6 to 2016.2.22.
Spent ten days in A-Z WS 01 at Wagon Station Encampment.
Featured as an alumni (second-degree) at the 10th anniversary of Information Design Department in the academy of Art&Design, Tsinghua University.
Thanks to SinoVision TV channel for a 20-minite interview about my art and its relationship to technology.
XIN LIU: ART THROUGH TECHNOLOGY
Working with Kati London in Microsoft Research NYC this summer.
Thrilled to share this awesome project I’ve been working on since last summer. And now, it is here.
The Energy Propagated from our data visceralization research group lead by Kelly Dobson is accepted as an artist talk in ISEA 2015! (other contributors: Mengyu Chen, Rebecca Conrad, Samuel Galison, Akiko Hatakeyama and Cho-Tao Huang)
Thrilled to announce that I got in MIT Media Lab. Will join Fluid Interface this fall.
My work One Second on the Ground is featured on Vision Magazine, Spring 2015 Issue
I will be one of the recipients in Andrea Zittel’s Wagon Station Residency Program this fall.
On the first day of my twenty-four, I will present my works WONHON, D.U.S.T and One second in the New England Graduate Media Symposium and join the panel discussion about the interaction between gender and technology and its representation through media practice.
Body + Internet Wintersession Workshop Series Final Show will be two simultaneous gallery shows, one in Expose, Providence, and one in Industry Lab, Boston.
My class, Paranoia East, is having its final comic con show in RISD!
Instructor in Body + Internet Wintersession Workshop Series with Jifei Ou and Lily Bui
Internet presentation and physical body are both representations of the individual identity. The conflict and duality of both reach this tense border, where our independent existence is questioned. The class will aim on the blurring overlaps and exchanges between physical and virtual forms, embracing philosophy, speculative design, sci-fi literature, technical development as well as practical industrial perspectives. The exploration will be our fantasy and fear in the virtual-physical future.
With a focus on Internet culture, sensory system exploration, body extensions and alternative, corporal forms of connections, students from MIT, Brown, and RISD will accomplish individual and collaborative works ranging from completely industry facing design concepts to speculative aspects and conceptual art works. The works will culminate in two simultaneous gallery shows, one in Providence, and one in Boston.
Instructor in RISD winter session course with Mo Kong.
Japanese anime always satisfies our wild fantasies and explores the extreme situations when profound contradictions arise between technology, human and nature. This production course introduces students to a rich selection of modern Japanese sci-fi anime works from the 1950s to the present and encourages them to construct their own dream land. Workshops are given for experimenting with digital video editing, creature creation, and semi-functional electronics. Throughout the semester, students will work on a series of projects and a final individual or collaborative work. Artist case studies including Osamu Tesuka, Fujiko Fujio, Hayao Miyazaki, Mamoru Oshii, Satoshi Kon and Katsuhiro Otomo.
Nominated by the Chinese consulate in New York for the distinguished overseas student scholarship from Xinjiang
I performed in one modern dance work, In Full Flight, with Aerplaye Dance Company in Great Hall, Providence, RI
FlexStroke was accepted as a paper+demo work in TEI 2014.
In Human+Computer workshop, I collaborated with Alice Huang and Daniel Goodman from MIT and the third arm is the our final project.
Featured in Scientific American: http://www.scientificamerican.com/article/students-combine-art-and-science-while-exploring-transhumanism-slide-show1/
In the course,The Magic Box, taught by Jane South and Michael, the whole class students collaborated and constructed ballet performance installation for Providence ballet theatre and the premiere is on April 11th.
Not Me was shown in ALL THAT GLITTERS IS NOT LEDs, Digital+ Media Biennial